home *** CD-ROM | disk | FTP | other *** search
- When below 4, the health the character gains at each level will be sharply reduced.
-
- Before a character does ANY fighting or fires any missiles, this skill should be at least 3.
-
- If the character is going to cast spells, make this skill at least 4. If not, ignore it.
-
- Edged weapons are the most common.
-
- Bashing weapons are common and cheap.
-
- Pole weapons are, in general, the most expensive, the most rare, and the most powerful.
-
- Thrown missiles are common and many are magical. Also, this skill is cheap. However, thrown weapons cannot be poisoned.
-
- Bows are expensive, and so is this skill. However, poisoned arrows are extremely powerful.
-
- Buy a few levels for anyone in heavy armor.
-
- Try to start with at least one character with level three in this.
-
- Try to start with at least one character with level three in this.
-
- Spread this around the party. Don't buy more than 25 points total (over the whole game).
-
- Have only one character buy this, but get a lot. Alchemy is very useful.
-
- Expensive, but very useful. Knowing what items are when trapped deep in a dungeon can save your life.
-
- Traps are deadly in Exile. Have only one character buy this, but get a lot.
-
- Not necessary, but very useful. Unlock Door spells are expensive, and bashing is slow, damaging, and very unreliable.
-
- Wait on this. It's very effective when your level is high.
-
- You only really need 3-4 levels of this. More helps, but not too much.
-
- Although it costs no gold, hold off on buying this until your level is high. Luck can help A LOT, but at low levels other things help more.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-